Coehl Gleckner

Game Designer

me

Hello! I'm Coehl Gleckner, a 5th year at the Rochester Institute of Technology studying Game Design and Development as a part of the BS/MS program. I'm currently completing my Capstone project, a game called A Demon Killed my Babushka, as well as serving as a lead ambassador in my department and vice-president of a volunteer organization. Throughout my time in school I've had a large range of experiences, I’ve been the president of a club, run a game jam, worked at a government consulting firm, advocated for the global water crisis, became a Co-Captain of an ESports team, created a Virtual Emergency Scenario Trainer, met some of my closest friends, and more. Alot of my college experience can actually be summed up in one quote...

"If it's not fun, why bother."

It's something that I've tried to adhere by, in my academics, professional work, and personal life. To me, the quote means pursuing what you're passionate about, and it's something that I try to adhere to when making games. I want to create games that give people interesting experiences, whether that be through a new spin on a mechanic that's been almost done to death, coming up with an impactful narrative about personal experiences, or trying to craft something that's never been done before.

Capstone Showcase

Demo Reel

Previous Projects

Click on the project tiles to learn more about each project!

Virtual Emergency Scenario Trainer

Unity 3D - C# - VR Education

Work Experience

Role: Lead Designer/Developer

Skills Employed:

VR Design/Development, Level Design, Communication

SMB Levels

Super Meat Boy Level Editor

Schoolwork

Role: Level designer

Skills Employed:

Learning how to use a tool, Introductory level, Testing the player

PS4 Galaga

Playstation - C++ - Arcade

Schoolwork/Personal Project

Role: Solo Developer

Skills Employed:

Applying algorithms, Porting, Refactoring older work